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JGV

Art Production Manager Ubisoft Blue Byte · Düsseldorf, Germany

Experience

Art Production Manager

Ubisoft Blue Byte · Düsseldorf, Germany

  • Avatar: Frontiers of Pandora
  • confidential AAA
  • Accountable for external art on AAA titles: quality, delivery and alignment with art direction and production.
  • Manage outsourcing and co-dev pipelines: scope, standards, review cycles and milestones.
  • Coordinate partner studios and vendors across time zones. Ex-environment artist; translate art direction for external teams.

Mentor, Environment Art & Production Workflows

PIXL VISN Media Arts Academy · Cologne, Germany

  • I mentor students in environment art and lighting, with focus on production workflows, reviews and industry readiness.

VR Environment & Lighting Artist

VRMADA · Madrid, Spain

  • Created environments, vehicles and animated assets for VR training simulations; lit and optimized interior and exterior scenes.

Art Lead, VR Environment & Lighting

Virtual Voyagers · Madrid, Spain

  • Designed, built and lit environments for VR experiences and AR architectural visualizations.
  • Led and managed the art department; used photogrammetry and Quixel Megascans resources.

Senior Environment Artist

Tequila Works · Madrid, Spain

  • The Invisible Hours (VR)
  • Built environments for The Invisible Hours and developed the team art pipeline; mentored artists on modeling and texturing workflows.
  • Presented The Invisible Hours at GDC San Francisco 2017; assisted technical art with asset manager development.

Senior Environment & Lighting Artist

Concurrent with Tequila Works.

Unity Technologies · Madrid, Spain

  • confidential demo
  • Built environments for a confidential demo project.

3D Environment Artist

Splash Damage · London, UK

  • Gears of War 4
  • Built multiplayer maps for Gears of War 4; optimized environments with the lead technical artist and assisted with outsourcing art management.

Junior Environment & Cinematic Artist

Remedy Entertainment · Helsinki, Finland

  • Quantum Break
  • Created assets and textures for Quantum Break environments and cinematics; supported outsourcing management with the lead environment artist.
  • Worked as cinematic artist on character props, materials and backgrounds; collaborated with lighting on environments and scans.

Junior Prop Artist

2K Valencia (Elite3d) · Valencia, Spain

  • Ryse: Son of Rome
  • Homefront: The Revolution
  • Star Citizen
  • Remote work for Crytek on Ryse and Homefront: The Revolution environments; vehicles for Star Citizen via Cloud Imperium.

3D Art Student

Primerframe · Valencia, Spain

  • El Ladrón de Caras (Shortfilm)
  • Lighting and environment work on the El Ladrón de Caras 3D animation short film.

Skills

  • Art production management (AAA)
  • External development & outsourcing
  • Vendor & partner management
  • Quality control & visual review
  • Scheduling & milestone tracking
  • Environment art & lighting (craft background)
  • Agile / Scrum production

Education

Master in 3D Animation

Primerframe · Valencia, Spain · 2011 - 2012

Bachelor's Degree in Technical Industrial Design Engineering

Polytechnic University of Valencia · Valencia, Spain · 2008 - 2011

Languages

English (fluent) · Spanish (native) · German (basic)