Art Production Manager Ubisoft Blue Byte · Düsseldorf, Germany
Experience
Mar 2020 - Present
Art Production Manager
Ubisoft Blue Byte · Düsseldorf, Germany
- Avatar: Frontiers of Pandora
- confidential AAA
- Accountable for external art on AAA titles: quality, delivery and alignment with art direction and production.
- Manage outsourcing and co-dev pipelines: scope, standards, review cycles and milestones.
- Coordinate partner studios and vendors across time zones. Ex-environment artist; translate art direction for external teams.
Oct 2025 - Present
Mentor, Environment Art & Production Workflows
PIXL VISN Media Arts Academy · Cologne, Germany
- I mentor students in environment art and lighting, with focus on production workflows, reviews and industry readiness.
Feb 2019 - Aug 2019
VR Environment & Lighting Artist
VRMADA · Madrid, Spain
- Created environments, vehicles and animated assets for VR training simulations; lit and optimized interior and exterior scenes.
Apr 2018 - Nov 2018
Art Lead, VR Environment & Lighting
Virtual Voyagers · Madrid, Spain
- Designed, built and lit environments for VR experiences and AR architectural visualizations.
- Led and managed the art department; used photogrammetry and Quixel Megascans resources.
May 2016 - Apr 2018
Senior Environment Artist
Tequila Works · Madrid, Spain
- The Invisible Hours (VR)
- Built environments for The Invisible Hours and developed the team art pipeline; mentored artists on modeling and texturing workflows.
- Presented The Invisible Hours at GDC San Francisco 2017; assisted technical art with asset manager development.
Jul 2017 - Jan 2018
Senior Environment & Lighting Artist
Concurrent with Tequila Works.
Unity Technologies · Madrid, Spain
- confidential demo
- Built environments for a confidential demo project.
Nov 2015 - Apr 2016
3D Environment Artist
Splash Damage · London, UK
- Gears of War 4
- Built multiplayer maps for Gears of War 4; optimized environments with the lead technical artist and assisted with outsourcing art management.
Oct 2014 - Nov 2015
Junior Environment & Cinematic Artist
Remedy Entertainment · Helsinki, Finland
- Quantum Break
- Created assets and textures for Quantum Break environments and cinematics; supported outsourcing management with the lead environment artist.
- Worked as cinematic artist on character props, materials and backgrounds; collaborated with lighting on environments and scans.
Aug 2013 - Sep 2014
Junior Prop Artist
2K Valencia (Elite3d) · Valencia, Spain
- Ryse: Son of Rome
- Homefront: The Revolution
- Star Citizen
- Remote work for Crytek on Ryse and Homefront: The Revolution environments; vehicles for Star Citizen via Cloud Imperium.
Mar 2012 - Nov 2012
3D Art Student
Primerframe · Valencia, Spain
- El Ladrón de Caras (Shortfilm)
- Lighting and environment work on the El Ladrón de Caras 3D animation short film.
Skills
- Art production management (AAA)
- External development & outsourcing
- Vendor & partner management
- Quality control & visual review
- Scheduling & milestone tracking
- Environment art & lighting (craft background)
- Agile / Scrum production
Education
Master in 3D Animation
Primerframe · Valencia, Spain · 2011 - 2012
Bachelor's Degree in Technical Industrial Design Engineering
Polytechnic University of Valencia · Valencia, Spain · 2008 - 2011
Languages
English (fluent) · Spanish (native) · German (basic)